Team Fortress 2 Update Released

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No more infinite healing, Medics can once again use their ÜberCharge and workshop contributors can now view all of their submitted items using the in-game menus, all that and more in the latest update!

Change Log

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2.

  • Fixed an infinite healing exploit related to loadout presets
  • Fixed a bug where Medics would be unable to deploy their ÜberCharge
  • Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free
  • Fixed workshop contributors not being able to view all of their submitted items using the in-game menus
  • Fixed Strange versions of The Southern Hospitality not tracking sentry kills
  • Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman
  • Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps
  • Fixed Natascha using the wrong material for the viewmodel
  • Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin’ Targe, and The Splendid Screen
  • Updated the equip_regions for The Sangu Sleeves, The Huntsman’s Essentials, The Lucky Shot, and The Soldier’s Stash
  • Updated The Crusader’s Crossbow and The Festive Crusader’s Crossbow to use the same crosshair as The Huntsman
  • Updated cp_dustbowl
    • Fixed Red team’s stage 1 spawn door pushing players in the air
    • Fixed collision on windows, props, and rooflines
    • Fixed floating props
    • Fixed players building inside the alternate exit from the Red spawn in stage 3
  • Updated cp_mountainlab
    • Fixed exploit on rafters near control point 2
  • Updated ctf_2fort
    • Fixed collision on train-wheels prop outside Blu base
    • Fixed clipping on window ledges
    • Fixed collision on pipes in flag rooms
    • Fixed texture alignment on world map textures
    • Fixed clipping issue in the middle where Blu could stand in the sky
  • Updated pl_goldrush
    • Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1
  • Community request:
    • Added convar hud_combattext_batching_window to be used with hud_combattext_batching
      • maximum delay between damage events in order to batch numbers
      • min 0.1, max 2.0, default 0.2

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Author: Kereltis View all posts by
Linux advocate, born in Liverpool, grew up in Cork City Ireland and currently living in Corvallis, Oregon. I love all things Linux, my favorite distro being Ubuntu followed closely by Kubuntu and Linux Mint (Cinnamon and KDE). As far as I'm concerned Linux is the future of gaming. Lets make the world as open and transparent as we can!

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