Today we have another sandbox game released on early access, “Planet Explorers” now available on Steam!
We’ve been developing Planet Explorers for over 2 years now, and it’s finally made it onto Steam Early Access. We want to thank all of you for your support in getting us here!
As with any Early Access title, this game isn’t complete. It’s still in alpha form. There are lots of bugs and incomplete content. We will be fixing these bugs and adding more features over the next year until completion hopefully by year end 2014. Our update schedule will have major updates spaced by about a month apart, while smaller updates and fixes will be much more often. One thing I can promise is that each major update will have lots of content.
For new players, I want to tell you that you can count on us in keeping you up to date on the development of the game as well as getting things done. We will make mistakes and probably release updates that some of you will dislike. But we will try to make a great game to the best of our ability. There’s actually a demo you could try here: http://planetexplorers.pathea.net/download/
Now I’m going to get into more technical stuff. This game requires opencl from the gpu or cpu. Pretty much all DX10.1 cards support this feature, so normally, it’s just a driver update away if you didn’t have it already. We also included the cpu opencl option in the launcher options. So if you crash at the start of the game, go to launcher options and select “Cpu” in the opencl calculation options.
In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.
Planet Explorers will feature single and multiplayer modes.
In single player there are 3 distinct selections
- Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending.
- Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.
- Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.
Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.
- Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).
- Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it’s a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.
- 20+ hours of storyline
- 70+ types of enemies
- 20+ unique mainline NPCs
- Able to dig
- Able to build
- Able to plant farm
- Able to build colony
- Able to have followers
- Creation Editor to create vehicles, weapons, objects, vtols, and more
- Day/night cycle with realistic moon cycles
- Weather system
- 15+ types of mineral types
- 200+ unique items
- Resource scanner
- Realtime AI pathfinding
- Multiplayer COOP
- Multiplayer VS
- Realtime water physics
- Finish up the single player storyline
- 30+ more enemy types
- More mainline NPCs
- Multiple boss types
- Story Editor
- Pet system
- AI bot followers
- Ingame music player
- Hardcore survival mode
- Negotiation with aliens
- War with aliens
- Missions to the moons
- More objects in Creation Editor (boats, mechs, armor, etc.)
- Riding animals
- NPC Marrying
- NPC Procreation
- Season system
- OS: Linux Kernal 3.2
- Processor: i3+
- Memory: 3 GB RAM
- Graphics: GTX 460+ HD 5700+
- Network: Broadband Internet connection
- Hard Drive: 6 GB available space
- Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)