“Project Zomboid”, the cross platform zombie survival RPG is on sale on Desura, at 33% off!
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?
In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – your continued survival relies on your own cunning, luck and ability to evade a relentless horde.
- Sandbox zombie survival game.
- Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
- Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
- Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
- Deal with depression, boredom, hunger, thirst and illness while trying to survive.
- Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Society is in freefall.
- Farming, carpentry, character customization, skills and perks that develop based on what you do in-game.
- Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
- Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
- A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
- Instant action ‘Last Stand’ mode, on top of our Sandbox and Survival
- Full, open and powerful Lua modding support.
- Online multiplayer survival with persistent player run servers. IMPORTANT: At present multiplayer features are NOT in main download, but stable and fully functional multiplayer features are in public testing on a beta branch through Steam, accessible to everyone.. Details here: http://theindiestone.com/forums/index.php/topic/5577-multiplayer-open-test-details-inside/We’re a small team at the moment, but we’re also committed to providing the following:
- The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
- In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
- Engine upgrade to make the most of your graphics card as well as your processor
- Constant expansion of the countryside and cities around Muldraugh and West Point
- Full wilderness survival systems, animals and hunting for food.
- More items, crafting recipes, weapons and gameplay systems.
- Steam Workshop and Achievements support
- Game pad support
- Local 4 player split-screen co-op
How it is released
Project Zomboid will be continually updated until we achieve the feature list we set out at the start of development. Stable builds can be found on Steam and on Desura. However, we often release Public Test Builds of upcoming updates that are downloadable by opting into the beta on Steam. Please be warned however that they will be buggy – these releases are our way of widening our tester group. For more information keep tabs on the PZ Downloads section of our forum.
Have you ever wondered what your home town would be like when overrun by the living zed? How about those plans you’ve formulated about escape and survival in your school, street, library or place of work? Well.. with the newly release Project Zomboid mapping tools maybe it’s time to put that fevered imagination of yours to work.
In this past week we’ve released the tools we used to create Muldraugh and West Point to the community, and we can’t help but feel that it’s lit the fuse to a user map explosion in the weeks, months and years to come.
Please be warned that at this point in time there are no guides, tips or example vids for prospective mappers to use [bar Mendonca’s early one here], but the team are on hand to answer questions in the download thread on the forum. It’s likely that initial descents into WorldEd, TileZed and whatnot will be easier in weeks to come when documentation from some of our trusted collaborators will have appeared, but until then – download, map and be happy! Exciting times!
- Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.
- Processor: Intel 2.77GHz Quad Core
- Memory: 2Gb Ram
- Hard Disk Space: 1.23gig
- Video Card: OpenGL 2.1 compatible dedicated graphics card
- Sound: OpenAL compatible sound card