‘No Heroes’ Update #34

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‘No Heroes’ is a standalone game created with Unity Engine that is being made by ‘Drunken Lizard Games‘. No Heroes is a realistic, fast paced, Free To Play Multiplayer game featuring a vast weapon and character customization along with an innovative ranking and unlocking system. Set in a fictional island, No Heroes will feature fast paced gameplay featuring parkour and free running, with realistic animations and visuals. The game will feature innovative gameplay elements and multiplayer modes

this Update

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  • This game is now being developed with Unity 4 Pro
  • Deferred lighting rendering and linear space lightin
  • The most requested feature : Real-Time Shadows
  • Dual lightmaps with global illumination
  • Using light probes to simulate global ilumination on dynamic objects
  • Huge changes in the environment
  • Added new buildings and destroyed buildings
  • Also added vegetation and remade the terrain
  • New scope effect (will be improved)
  • Using occlusion culling and built-in LOD
  • Improved performance 200%, enabling to create more detailed environments
  • Heavy Scripts optimizations
  • Ability to jump and grab on to objects in mid-air
  • Environment objects now have normal maps
  • More graphics options

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Author: RootGamer View all posts by
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2 Comments on "‘No Heroes’ Update #34"

  1. rootgamer February 10, 2013 at 01:47 -

    hope this project bring some sort of ‘Call of duty’-style game to linux platform. gotta love Unity3D 

  2. Marcel de Jong February 12, 2013 at 00:01 -

    That’s impressive. Not my kind of gaming, but that’s impressive work, and only one man is doing that?

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