GrimmQuest: After a lot of hard and silent work I am proud to announce the final free release, on July the 1st, for Grimm:Quest for the Gatherer’s Key as Doom3 mod before it goes standalone.
This will be a full SDK release, meaning that most game scripts have now been hard-coded into the game DLL code. That means a lot of advantages and extra features over the previous releases. It will include a lot of new and customizable options to enrich Grimm with features to your heart’s content, such as automatic checkpoints and several options screens where you can tweak nearly every aspect of the game and performance settings. You can configure the level content to include more or less mapmodels and details, you can have dynamic paint on walls or turn it off if it disturbs you. I made everything that ‘could be’ configurable available in the options screens, so players can decide for themselves.
Download the current build of the Total Conversion for Doom 3