No reason is given by Gilbert on the post at his website. The veteran argues that it is time to go now The Cave, the platform game that he made at Double Fine Productions, has been completed. The Cave appeared in January, for the PlayStation 3, Xbox 360, Wii, and Windows couple weeks later the Linux client was released. According to Gilbert it is time for ”the next step”, though he is not clear what that step will be. “There are so many games to design,” he says. He wants to make a RPG for iOS, under the title ‘Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG. Why he is not employed by Double Fine is not clear.
Now that The Cave is done and unleashed on an unsuspecting world (ok, we did do a bunch of PR, so it wasn’t exactly unsuspecting), it’s time for me to move on from Double Fine and plot my next move.
Gilbert joined in 2010 in the service of Double Fine Productions, then director Tim Schafer offered him a job. The two have known each other since the nineties, when he LucasArts worked on the first two Monkey Island games. Gilbert then left LucasArts. Schafer stayed longer at LucasArts and in 2000 left to join Double Fine Productions.