We just shipped a beta for Half-Life 2 that includes Oculus Rift support. To get it, open the properties for HL2 in Steam, set your command line to “-vr”, and opt-in to the SteamPipe beta. This should ship to everybody in a few weeks. This port is a bit more raw than TF2 was when it shipped, so we would appreciate hearing about any bugs you find. Just like in TF2 this mode is experimental, so we really want to hear what you think.
A few known issues are still unsolved;
- The zoom UI shows up in a quad in the middle of the screen instead of on the edges of the screen and
- The HUD is dim and hard to read.
All of the convars are the same as they were in TF2 with two additions:
- vr_viewmodel_offset_forward – Moves the viewmodel back so the elbows are harder to see and it feels more attached to your body.
- vr_viewmodel_offset_forward_large – Same as vr_viewmodel_offset_forward, but for the Gravity Gun.
These convars are useful in the game itself, so consider setting them:
- hud_quickinfo 1
- hud_fastswitch 2
Now hurry up valve, and give us CS:GO!!