‘Crusader Kings II’ Update v1.103 Released

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The infamous lords of the Dark Ages might be drawing to a close, but developer Paradox Studio is not showing any signs of defeat with ‘Crusader Kings 2‘. The latest updated solves some annoying bugs and a major step in game balance enhancement. More details about the v1.103 update can be found in the changelog below.

‘Crusader Kings II’ Update v1.103

INTERFACE

  • Fixed incorrect AI reasoning text string “X is my lover”
  • Fixed a tooltip bug in the effect ‘gender_succ’
  • Corrected some text bugs
  • It is no longer possible to start building Theodosian walls outside of Constantinople
  • Wikipedia links should now work on linux

GAMEPLAY

  • Changed the way levies reinforce (to fix a rounding bug.) This will overall reduce levy reinforcement rates a bit.
  • Tech spread no longer gets stuck at 5
  • Patricians with no landed holdings now correctly get some random courtiers (which they can, for example, marry)
  • Euboia is no longer “Ocean” terrain
  • Westfriesland is no longer “Ocean” terrain
  • You can no longer become a truce breaker from failed imprisonments or title revokations, or wars from events, plots or factions
  • 867: Gave Almos, the ruler of the Magyars, and his son Arpad scripted traits
  • 867: Slightly strengthened the initial Magyar army
  • Kingdoms with a king can now also de jure drift into empires
  • Independent kingdoms can no longer drift out of their de jure empires
  • Added Zoroastrian Crusade target weights to appropriate titles
  • Human played vassals of the Magyars now get to keep their Ukrainian lands when Hungary forms
  • Added level three Castle Fortifications to Constantinople
  • Boosted the heavy infantry morale bonus given by the Aztec Jaguar Warrior Lodge
  • Fixed a crash with deleted characters in a title’s previous holder list
  • The Seljuks now appear a bit further south, in Dashhowuz rather than Kyzylorda
  • Fixed a bug where creating a kingdom or empire would not always initialize Crown Laws correctly
  • Fixed raised armies being counted twice for max troops calculations used by some interfaces and some AI calculations
  • Fixed an issue with save game corruption after loading a game and saving before unpausing

AI

  • Fixed a bug where patrician AI would go braindead for a long time after resign/reload
  • Fixed an issue where, in many cases, under Gavelkind the AI would not create a second duchy even to form a kingdom
  • Fixed a bug in the diplo AI where it would consider other lowborn characters to be its own dynasty
  • Tweaked cross-religion Pagan marriage acceptance

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Crusader Kings 2 

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Author: RootGamer View all posts by
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