Speed Dreams is a fork of the famous open racing car simulator Torcs, aiming to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, as well as constantly improving visual and physics realism.
In other words, Speed Dreams is the place:
- where developers can try their ideas and have every chance to get them released to the end-users
- where end-users can enjoy the completion of these ideas and give their opinion about it, and/or make new suggestions.
- Desura http://www.desura.com/games/speed-dreams/
- Linux PPA https://launchpad.net/~speed-dreams/+archive/ppa
- PlayDEB http://www.playdeb.net/software/Speed%20Dreams
In-game settings to improve the racing performance
You can control the visual experience of Speed Dreams in the “Options” menu:
- at “OpenGL” options you can enable texture compression (AMD ATI graphic cards only), but that will decrease the texture quality. Here you can also set the texture size limit if your graphic card isn’t powerful enough for big texture images. This will improve the performance but will again decrease the texture quality.
- at the “Display Configuration” you can decrease the screen resolution to improve the performance.
- A third way to improve the gaming performance of Speed Dreams is to decrease the “Visibility” and “Smoke” settings in the “Graphic Configuration”.
AMD ATI Graphic Cards
If you have a powerful AMD ATI graphic card (like the Radeon series), try to enable at the 3D settings for OpenGL:
- make sure the you the Catalyst drivers are installed
- Linux users need the package “fglrx-amdcccle”
- Antialiasing: “2X” or higher
- Anisotropic filtering: “4X” or higher
- Texture quality: “High Quality”
- Mipmapping: “High Quality”
Hint: On some operating systems the AMD ATI drivers allows you to save these settings as a profile for easy switching!
nVidia Graphic Cards
- Linux users get sure the package “nvidia-settings” is installed:
- Start “Nvidia X Server Settings” and click on “X Screen 0″
- In the subsection “OpenGL Settings” move the slider to “High Quality”
- At “Anitialiasing settings select “Override Application Settings” and set anitialiasing to “2x(2xMS) or higher
- Below anitialiasing you can activate “Override Application Settings” for “Anisotropic Filtering” too and set it to “4x” or higher
- At “Texture Quality” activate the checkbox “Texture Sharpening”
- Inside the game at “Options” menu at “Display” set up “Video mode init.:” as “Best possible”
- Set at “Options > OpenGL” “Texture compression” to disable and “Max. texture size” as high as possible