Download ‘Stunt Rally’ v2.5






Stunt Rally‘ car simulation is done by VDrift a great game by itself, also using bullet. Rendering is done by OGRE, trees/grass by PagedGeometry, Gui by MyGUI. The road is based on a 3D spline and it’s fully customizable in editor

More ‘Stunt Rally’ screenshots can be found at the images gallery

stuntrally_winter_map_view

get 'Stunt Rally' for Linux

 

Changelog: Version 2.5 03. 11. 2014

 

  • 167 tracks (20 New)
  • 5 New sceneries: Surreal, Stone, Space, Alien, BlackDesert
  • Common
    • Renamed all tracks with 3 letter prefixes, showing short name in list
      On Replays tab there is a button to “Rename All Old” replays,ghosts and records
  • Game
    • New challenges and championships
    • Solid fluids (e.g. ice, lava, added in editor fluids mode, but solid and flat)
    • Rewind cooldown, after rewind 1 sec delay until next use is possible
    • Fixed game setup update in multiplayer (before was updated only after track change)
  • GUI – Tracks list
    • Now with short name, difficulty and length ratings (in default short view)
    • Selectable columns, and filtering, button Y, Ctrl-F twice to toggle
  • Common
    • Fixed black terrain on ATI/AMD Radeon cards
    • Many smaller fixes
    • Changed translations, more info for strings, own program to generate .pot, topic, Wiki
    • New user log files with errors and warnings only, ogre.err and ogre_ed.err
  • Editor
    • Easier on pipe creating, mark (key 8) now also moves pipe down (ctrl-8 the old way)
    • On pipe sections now marked on minimap as orange
    • Up/down keys working in pick window and objects lists, buildings groups list
    • Checkbox to ignore all “Wrong checkpoint” messages on track (for curly tracks where checks overlap road)
    • Better checkpoints in pipe, now in center and radius 1
  • Tweak
    • Reference graph for tires, loading tires
  • Code
    • Reworked Road_Rebuild.cpp, cleaner, data stucts, split to Road_Prepass.cpp
    • Split common .cfg to settings_com.h and cpp
    • specMap_rgb option in .mat (for rgb only specular maps)
    • Check if tracks and cars exist before replay load
    • Fixed most CppCheck warnings
source






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Author: RootGamer View all posts by

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