New build ‘OpenMW’ v0.20.0

The big news is that version 0.20.0 is out now. This is our ninth release during 2012 and that’s pretty good for a fan project! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This release brings a near-complete implementation of the dialogue system, visual player race changes in character creation, and many other fixes and improvements.

deb http://ppa.launchpad.net/openmw/openmw/ubuntu oneiric main
deb-src http://ppa.launchpad.net/openmw/openmw/ubuntu oneiric main

deb http://ppa.launchpad.net/openmw/openmw/ubuntu precise main
deb-src http://ppa.launchpad.net/openmw/openmw/ubuntu precise main

deb http://ppa.launchpad.net/openmw/openmw/ubuntu quantal main
deb-src http://ppa.launchpad.net/openmw/openmw/ubuntu quantal main

Known Issues

– Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
– The disposition implementation is severely broken and will give wrong numbers in many cases
– Entering a cell containing a Golden Saint model will crash the game
– A journal regression causes journal updates to not display correctly

Changelog

– Implemented all missing dialogue filters
– Implemented Mercantile skill
– Implemented Persuasion dialogue
– Initial implementation of AI package classes
– Implemented 2nd layer for Global map
– Implemented Animation pausing while game is paused
– Implemented Player race now changes visually during character creation
– Fixed Cell reloading when using teleport doors that link to the same cell
– Fixed “0 a.m.” to display as “12 a.m.”
– Fixed text persisting in the “name” field of the potion/spell creation window
– Fixed starting date of new games
– Fixed console window close behavior
– Fixed container window formatting to better accommodate long item names
– Fixed some topics not automatically being added to the known topic list
– Fixed auto-move working despite DisablePlayerControls being set
– Fixed rest dialogue opening again after resting
– Fixed double removal of ingredients when creating potions
– Various engine code and scripting improvements

source

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Author: RootGamer View all posts by

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