A Happy New year and News from Valyria Tear.

A friend of mine Yohann Ferreira posted today on his Valyria Tear Blog a nice happy new message to all the fans of Valyria Tear.

Happy New Year to everyone!

Just in time to wish you all a Happy New Year to you and your family! 🙂

What about the update for the game?

I was just getting to that you savages. Yohann works very hard on this great open source RPG and today of all days to end 2013 he posted this a number of features that have been implemented or are in this end of 2013 update.

  • Mountain Shrine dungeon is in progress.

Yohann stated that the first room in the dungeon is already being mapped out and scripted as I speak. Also he has made a prototype for the battle backround for the map. See below.

at this rate episode 1 will be done in no time.
But that is not all Yohann also did alot of bug fixes and got some help on translations for Spanish, Russian and Galician. Here is all the fixes Yohann post on the blog.
– Proper ending credits:
This one was a personal priority for me before the Episode I release, I must say.
I now added support to properly list everyone involved in the project (consciously or not) when you reach the end of the current episode.

– Visuals:
The game’s look’n’feel has been improved in several area recently:
– The map stamina bar (telling you how long you can run for) has been redone and IMHO improved. 🙂
– Bronann standard attack’s visuals have been slightly improved/fixed.
– The boot menu will now hint you about what resolution the game is running.
– Broken/unavailable translations will now be disabled in the corresponding menu, and the game will also tell you what is the currently selected language.

– Support for non 4:3 resolutions
A long-desired feature which is permitting you to now play in 1366×768 for instance (a usual resolution for the current laptops ;])
For now, only a limited set of resolution were statically added, once the migration to SDL 2.x will be complete, I’ll add support for the resolutions declared by the system the game is running on.

– i18n / Translations :
Spanish translation support was added thanks to jahalic 🙂
And Galician and Russian translations were updated/fixed by Gallecio et dimproject respectively.

I also fixed the bug preventing the map titles to properly display when playing in Russian by adding support for custom fonts loading (and reloading) depending on the current language selected.

This also means Asian languages should now be properly supported using specific fonts for them. 🙂
Any translator tempted?

– Bugfixes / Other small improvements:
There has been the usual set of bugfixes and small improvements during the last month, but more proeminently:

The joysticks D-Pad / Hats handling is now fully working. 🙂

The scripting API is now handling Images as objects and no more as integer indexes. This permitted me to now handle image script code quite the same way I do for the C++ side, and permits a lot more of flexibility there.

The map mode, menu mode, particle engine, … have seen simplifications and cleanups.

I also started working toward support for status effects in the map and menu mode. This led to some simplification of the way to display status effects which is now supported in every game mode.
What is left is to add the core logic support to load and properly updates the active effects in the menu and map modes.

Overall a really great update to end 2013 with. If you haven’t been able to get Valyria Tear you can download it here. I will also post all links as per usual below. Check out this game if you want to contribute by all means do so. Yohann is a great guy and has worked very hard on Valyria Tear.And if you don’t know a thing about game development and you got some spare change.Donate some money to the project FOSS games are always worth it.



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Author: Ultimoore View all posts by

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