“Star Conflict” Version 0.10.3 released

The absolutely epic space shooter “Star Conflict” has been updated and now has “experimental” controller support!


Update Notes

Ship redesign

Game controller support
You can now use joysticks or other devices with DInput or XInput support.
You can enable and set up the device in ‘Key bindings’
Supports USB gamepads Microsoft Xbox 360 CONTROLLER
These gamepads have default axis and button settings that can’t be changed
WIred USB gamepads Microsoft Xbox 360 CONTROLLER can be set up as DInput devices
XInput devices have the basic ship control scheme enforced
Supports all DInput devices: gamepads, joysticks
DInput devices need axis and button setup
Button are assigned in Key Bindings
Axes are assigned in joystick settings window
DInput devices have the Expert ship control scheme enforced

You can again move to hangars of other sides.
A fee is charged
Transfer costs 100 GS
Added bonus display on [LAUNCH] button
Improved poll window
You can now add pilots to social lists in battle
– invite to friends list
– add to ignored list
– add to followed list
Improved sounds in PvE missions

Bug fixes
Fixed a bug that blocked battle creation
Fixed text errors
Fixed rare bugs leading to server crashes
Fixed a rare bug with contract progress display
Fixed a bug that could occur if you had no keys assigned to an action[/space]
Fixed minor HUD asymmetry
Fixed a bug with ship rotation not working while using Oculus Rift

Update discussion



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Author: Kereltis View all posts by
Linux advocate, born in Liverpool, grew up in Cork City Ireland and currently living in Corvallis, Oregon. I love all things Linux, my favorite distro being Ubuntu followed closely by Kubuntu and Linux Mint (Cinnamon and KDE). As far as I'm concerned Linux is the future of gaming. Lets make the world as open and transparent as we can!

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