‘Verdun’ stretch boundries






You remember Verdun, the WW1 shooter which impressed us with a realistic gameplay experience. Or you might recall the Interview with Verdun developers.

Verdun strives on authenticity and being historical accurate, thanks to great attention to detail of both M2H Game Studio and Blackmill Games.

screenshot_verdun_german1_old_vs_new

After quite a lot of updates and patches, Verdun has grown significantly in performance, visual display and gameplay experience. Below you find a screenshot of Verdun beta compared to update 150.

A minor update has just been launched, this contains some general improvements.
The character overhaul is progressing nicely we hope to show you preview screenshots soon.

Changelog: Verdun v.150

  • Upgraded the engine (Unity 4.5). Level loading speed greatly improved and more fixes.
  • Role switching in game is now saved: next round will keep using the same role instead of reverting to the first role.
  • “Play now” will make sure to fill the most populated games first instead of filling all games evenly.
  • Ingame loading screens added
  • Loading screen positioning corrected
  • Flanders: bunker collission fixed. Fire now linked to quality settings
  • Tooltip improvements

 Latest Verdun screenshots

Verdun: improved experience

Considering the World War One centenary developers M2H and BlackMill Games have a number of great offers for their WW1 game Verdun.

source






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Author: RootGamer View all posts by

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