openage: a volunteer project to create a free engine clone of Age of Empires II, primarily aimed at POSIX platforms such as GNU/Linux, comparable in its goals to projects like OpenMW, OpenRA, OpenTTD and OpenRCT2
We are rewriting its engine in C++14 from scratch (GPLv3+). Including “modern” technologies like OpenGL and GLSL, we aim to create an exact clone (for now), using the original media files. This allows people using GNU/Linux to play the game natively, minus features, plus additional epic bugs (or was it vice versa?).
- The code: https://github.com/SFTtech/openage
- How to build and install: doc/building.md
- Currently-implemented features: doc/status.md