Larian Studios announces ‘Divinity: Original Sin‘ slides to 28 February 2014. The RPG was scheduled for release this fall. However the studio needs extra time to build the new options and features after a successful Kickstarter campaign.

We are very determined to implement all the extra features gained through stretch goals the way they should be implemented, which essentially means  that we want to incorporate them in the story, the world and the gameplay mechanics.


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Swen Vincke, founder of the Flemish Larian Studio, explains in a video on the Kickstarter page why Divinity: Original Sin is postponed from the autumn to February 28, 2014. Because five months ago with $944.282 twice the amount of the hoped  $400,000 was collected. And suddenly the team had to implement new stretch-goal features.

This is  taking us more time than we originally thought, and so, rather than cancelling a feature or a goal, we decided to move the release of Divinity: Original Sin from this fall (as originally announced) to this winter, specifically to February 28th 2014.

The incorporation of these options is more trouble than previously thought, gives Vincke in this video;

[youtube id=”m3VQMTkIxcw” width=”600″ height=”350″]

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