RaySupreme 3D Released for Linux

RaySupreme 3D has been released for Linux on Steam, create those 3D models for your games you’ve always wanted to!

About

Well, it seems Linux is finally getting its day in the sun. We have games and now software coming out of the wood work at the moment and I for one am dancing in joyful glee (a wee drop of the homebrew helps), I can only imagine what the next twelve months will bring us. A few weeks ago we saw the release of Axis Game Factory and today we are delighted to see RaySupreme 3D released for Steam on Linux and at a very reasonable price too.

RaySupreme is a full-featured, powerful and easy to use 3D modeling, texturing and rendering software that features many of the tools you would expect from any professional 3D software.

You can model, render, select and import objects in the same manner as most high-end 3D programs.

RaySupreme is designed for all users ranging from beginners to professionals at an unparalleled value.

But the most exciting thing to us about RaySupreme 3D is the “Text to 3D” feature, this could be a game changer if done correctly, it’s very exciting to see this new technology being implemented in such affordable software.

RaySupreme is also the development platform for Text-to-3D, a new technology that enables users to create 3D works by simply typing text descriptions.

Video

Features

Key Features
  • 3D Modeling
  • UV Unwrapping
  • Full-Featured Texture Painting
  • Global Illumination Renderer
  • Powerful Node System for Objects and Materials

and Introducing Text-to-3D technology to create complex 3D scenes based on natural english language.

General Features
  • Customisable viewport based UI
  • Viewport and Area Rendering
  • Compositing Features
  • OpenGL Preview
  • Unlimited Undo / Redo
  • Grids / Snapping
  • Viewport Background References
  • Hierarchical Node System
  • All Node Parameters can be Animated
  • Up to 32 Materials per Mesh
  • Hide / Show / Lock Objects
  • Background References
  • Mass Instancing Tools
  • Continuously growing assortment of Object and Material Templates
  • Templates / Objects / Materials can be Dynamically Changed via Adjectives
  • Dynamically Upload / Download Templates
Modeling / Polygon Tools
  • Vertex, Edge, Face and Object Modes
  • Action Centers
  • Local / Global Transform Switch
  • Cut / Copy / Paste / Paste as New for Geometry
  • Vertex Editing Specific Tools
    • Create Face
    • Delete Vertex
    • Expand Selection
    • Invert Selection
    • Measure Distance
    • Select Loop
    • Select by Element
    • Shrink Selection
    • Vertex Connection
    • Weld Vertices
  • Edge Editing Specific Tools
    • Delete Edge
    • Edgle Glue
    • Expand Selection
    • Extrude Edge
    • Invert Selection
    • Select Loop
    • Select by Element
    • Shrink Selection
    • Slide
    • Switch Sharpness (Subdivision)
  • Face Editing Specific Tools
    • Bridge
    • Edge Loop
    • Expand Selection
    • Extrude Face
    • Delete Face
    • Detach
    • Invert Selection
    • Remesh Face
    • Select by Element
    • Select by Material
    • Shrink Selection
    • Select Loop
    • Triangulate Face
    • UV Mapping
  • Bend
  • Boolean Operations (Union / Intersection / Difference)
  • Catmull-Clark Subdivision
  • Center Object
  • Edge Loop
  • Flip Normals
  • Fill Holes
  • Global Remesh
  • Group / Ungroup
  • Join Mesh
  • Mirror Mesh
  • Reset Transform
  • Rest on Ground
  • Shell
  • Tessellation
  • Triangulate Mesh
  • Update Normals
Creation Tools
  • Extrusion
  • Bevel
  • Text
  • Lathe
  • Terrain
Instancing Tools
  • Array Instancing
  • Circle Instancing
UV Mapping
  • Drag and Drop Materials on Polygons / Faces
  • Up to 32 Materials per Mesh
  • Different Mapping Types
    • Planar
    • Cylindric
    • Cubic
    • Spherical
    • ABF (Angle-Based Flattening)
Texture Painting
  • Live OpenGL Texture Preview
  • Allocate Custom Texture size or Import textures directly
  • Atlas Editor
  • Transform Tools (Images / Texture Coordinates)
    • Perspective
    • Distort
    • Free
    • Flip
  • Layer Manager
    • New
    • Remove
    • Group/Ungroup
    • Lock/Unlock
    • Merge
    • Clone
    • Rasterize
    • Hide/Show Selected Layers
    • Hide/Show Vectors
  • Paint Tools
    • Move
    • Crop
    • Rectangular Selection
    • Elliptical Selection
    • Lasso Selection
    • Magic Wand
    • Bucket
    • Gradient
    • Brush (Different Modes / Presets)
    • Pen
    • Eraser
    • Clone
    • Text
    • Arrow
    • Polyline
    • Curve
    • Polygon (Shape)
    • Color Picker
    • Hand
    • Zoom
    • Rulers / Guides
Supported Primitives

Many Primitives support both radial wedge angle and interior wall surfaces.

  • Sphere
  • Cube
  • Torus
  • Tube, Cylinder
  • Cone
  • Disk
  • Text
  • Polygon-Triangle, Square, Plane
  • Triangle Mesh
Unique RS Primitives
  • Perforated Cube
  • Floor
  • Wall
Supported Material/Mapping Features
  • Deformation Mapping
  • Bump Mapping
  • Opacity Mapping
  • Multiple Shader/Reflection Model Support
  • Node-based UV Planar / XYZ Procedural Stretch and Transform
  • Generator Node Types
    Constant, Noise, Pulse Wave, Sine Wave, Triangle Wave
  • Texture Node Types
    Image, Lane Marks, Pattern, Procedural Stone, Procedural Wood
  • Operator Node Types
    Abs, Arithmetic Mix, Clip, Fractal, Join, Luma, Polynomial, Poster, Power, Scramble, Split, Threshold, Weighted Mix
  • Texture-based Light Emission
  • Heightmaps
Rendering
  • Modern Raytracer
  • Photon Mapping
  • Final Gathering Support for Global Illumination
  • HDR Light Probes
  • Procedural Sky
  • Simulated Time (Lighting)
  • Simulated Sun and Stars
  • Haze / Fog
  • Multithreading
Text-to-3D
  • Create Scenes based on Natural English Language (Natural Language Processing)
  • Object / Material selection based on Time Range Settings and Style
  • Modify Scenes via Natural English Language
  • Apply Adjectives to Objects / Materials
  • Apply Materials to Objects / Materials
  • Expand language via Dynamic Extensions
  • Expand language via Interfaces
  • Upload / Download Extensions from Database
  • Render Text “in the Cloud” via www.text-to-3D.com (Coming Soon)
  • Script support
  • Text-Based Object support
  • Dynamic Node Connections
Animation Tools
  • Camera Tool
  • Motion Path
Import / Export
  • Import OBJ
  • Export OBJ

System Requirements

  • OS: Ubuntu 13.04 and later or Chosen Distro
  • Processor: 64 Bit
  • Memory: 2 GB RAM
  • Graphics: NVIDIA graphics card
  • Network: Broadband Internet connection
  • Hard Drive: 500 MB available space

Buy

Source

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Author: Kereltis View all posts by
Linux advocate, born in Liverpool, grew up in Cork City Ireland and currently living in Corvallis, Oregon. I love all things Linux, my favorite distro being Ubuntu followed closely by Kubuntu and Linux Mint (Cinnamon and KDE). As far as I'm concerned Linux is the future of gaming. Lets make the world as open and transparent as we can!

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