Download: ‘Unvanquished’ 0.30






The open-source shooter ‘Unvanquished‘ keeps improving. The community is very much alive and the projects development is a all time high(?). Latest Unvanquished v0.30 got released, introducing all kinds of improvements and new candy to enjoy. 

About Unvanquised

Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict.

Features

  • Two teams, with entirely different play styles.
  • A blend of FPS and RTS elements.
  • Works with all Quake 3 file formats and modification tools.
  • Available on Windows, Mac, Linux, and more!

Video made by Joni Larsen-Haikarainen

Below you find a copy of the news posted on the Unvanquished website:

New armory!

The new armory model is now in this release. As you can probably tell, it looks absolutely nothing like the old one, and presents a more circular design. It’s taller than the previous armory, and you’ll need to be a bit more creative if you intend to camp on top of it. We are open to suggestions as to what to display on the screens that you can see in the shot.

New hive!

Everyone’s favorite late-game alien defense structure now has a new model, too. The model lies closer to the ground and has a face to ensure that you will feel guilty when firing upon it. For the moment it still fires a swarm of buzzing things, but in the near future it will fire off individual flies.

Beacons!

We now have a cool new beacon system that will lay the foundations for many future changes, but they are already usable as-is. It is now possible to mark things with a variety of beacons visible to teammates, including attack, defend, pointer, repair, and time beacons. They are also visible on the minimap. We tried our best to make them unobtrusive, and in the future, we will use the system for team radar. Give us feedback!

Vertex data optimization!

For this release we’ve merged in our ‘vertexpack’ branch, which adds some efficiency to our renderer in the form of more efficient vertex attributes. This should result in less GPU memory usage per model, and depending on the graphics card in question, faster vertex shader invocation should result in some users noticing a degree of performance increase. We will have an article soon on the more technical aspects of it, as well as future plans regarding it.

Weapon inertia!

As part of what will be a series of changes in making the first-person weapons behave more realistically, human weapons now all have inertia behind them. This means that they will now lag slightly when following your motions.

Bug fixes!

We spent a lot of time going over the new libRocket interface and fixing things, so it should be a lot better than it was on its debut last month. For instance, we’ve reorganized many things in the interface, including many small things like adding a new team selection box. We also fixed long-standing issues like the weirdness with first-person models while spectating, assorted console strangeness, and the abundance of dynamic light created by marauders for no reason.

Download ‘Unvanquished’ Linux

Unvanquished v030 Linux

unvanquished_0.30.0.zip (522.0 MB)  mirrors

 

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Author: RootGamer View all posts by

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